#pragma once #include "Game/Camera/Camera.hpp" class CameraObjParallel : public Camera { public: CameraObjParallel(const char* pName = "\x83\x49\x83\x75\x83\x57\x83\x46\x95\xc0\x8d\x73\x83\x4a\x83\x81\x83\x89"); virtual void reset(); virtual CameraTargetObj* calc(); virtual CamTranslatorBase* createTranslator(); void setParam(f32 dist, f32 angleX, f32 angleY) { mDist = dist; mAngleX = angleX; mAngleY = angleY; } /* 0x4C */ f32 mAngleX; /* 0x50 */ f32 mAngleY; /* 0x54 */ f32 mDist; };