#pragma once #include "Game/Camera/Camera.hpp" class CameraSubjective : public Camera { public: CameraSubjective(const char* pName = "\x8e\xe5\x8a\xcf\x83\x4a\x83\x81\x83\x89"); virtual void reset(); virtual CameraTargetObj* calc(); virtual bool isCollisionOff() const { return true; } virtual CamTranslatorBase* createTranslator(); /* 0x4C */ TVec2f mAngleVel; /* 0x54 */ TVec2f mAngle; /* 0x5C */ TPos3f mMtx; };