#pragma once #include "Game/Camera/Camera.hpp" class CameraTalk : public Camera { public: CameraTalk(const char* pName = "\x89\xef\x98\x62\x83\x4a\x83\x81\x83\x89"); virtual void reset(); virtual CameraTargetObj* calc(); virtual CamTranslatorBase* createTranslator(); void setParam(const TVec3f&, const TVec3f&, f32, f32); /* 0x4C */ TVec3f mPos; /* 0x58 */ TVec3f mUp; /* 0x64 */ f32 mHeight; /* 0x68 */ f32 mDist; /* 0x6C */ bool mAxisReversed; // TODO: rename for actual use };