#pragma once #include class CameraParamChunkHolder; class GameCameraCreator { public: GameCameraCreator(CameraParamChunkHolder*); void initCameraCodeCollection(const char*, s32); void registerCameraCode(u32); void termCameraCodeCollection(); void scanStartPos(); void scanArea(); /* 0x0 */ CameraParamChunkHolder* mChunkHolder; /* 0x4 */ const char* mName; /* 0x8 */ s32 _8; /* 0xC */ u8 mCodes[0x100]; };