#pragma once #include "Game/Effect/SimpleEffectObj.hpp" class AstroEffectObj : public SimpleEffectObj { public: AstroEffectObj(const char*); virtual ~AstroEffectObj(); virtual void init(const JMapInfoIter&); virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*); virtual void setStateMove(); void selectNrvWait(); s32 _9C; };