#pragma once #include "Game/Effect/SimpleEffectObj.hpp" class RandomEffectObj : public SimpleEffectObj { public: RandomEffectObj(const char* pName); virtual void init(const JMapInfoIter& rIter); virtual void appear(); virtual void control(); virtual f32 getClippingRadius() const; virtual f32 getFarClipDistance() const; s32 getRandomTime() const; private: /* 0x9C */ s32 mStep; /* 0xA0 */ s32 mSeStep; /* 0xA4 */ s32 mLifeTime; /* 0xA8 */ s32 mRandWidth; };