#pragma once #include "Game/Effect/MultiEmitterParticleCallBack.hpp" #include class SpinPullParticleCallBack : public MultiEmitterParticleCallBack { public: SpinPullParticleCallBack(); virtual void execute(JPABaseEmitter*, JPABaseParticle*); f32 _4; }; class MerameraParticleCallBack : public SpinPullParticleCallBack { public: virtual void execute(JPABaseEmitter*, JPABaseParticle*); };