#pragma once #include "Game/LiveActor/LiveActor.hpp" #include "Game/System/NerveExecutor.hpp" class AnimationRandomPlayer : public NerveExecutor { public: AnimationRandomPlayer(const LiveActor*, const char*, const char*, s32, f32); virtual ~AnimationRandomPlayer(); void updateStartStep(); void exeWait(); void exePlay(); const LiveActor* mActor; // 0x8 const char* _C; const char* _10; s32 _14; s32 _18; f32 _1C; };