#pragma once #include "Game/LiveActor/LiveActor.hpp" class MirrorReflectionModel : public LiveActor { public: MirrorReflectionModel(const LiveActor*, const char*, const char*, MtxPtr); virtual ~MirrorReflectionModel(); virtual void init(const JMapInfoIter&) override; virtual void movement() override; virtual void calcAnim() override; virtual void calcViewAndEntry() override; virtual void calcAndSetBaseMtx() override; const LiveActor* _8C; MtxPtr _90; u8 _94; };