#pragma once #include "Game/LiveActor/ShadowVolumeDrawer.hpp" #include "Game/Util/DirectDraw.hpp" class ShadowVolumeBox : public ShadowVolumeDrawer { public: ShadowVolumeBox(); virtual void loadModelDrawMtx() const; virtual void drawShape() const; void setSize(const TVec3f&); void makeVertexBuffer() const; /* 0x1C */ TVec3f mSize; /* 0x28 */ mutable TVec3f mPoints[14]; };