#pragma once #include "Game/LiveActor/ShadowVolumeDrawer.hpp" class ShadowVolumeLine : public ShadowVolumeDrawer { public: ShadowVolumeLine(); virtual ~ShadowVolumeLine(); virtual void loadModelDrawMtx() const; virtual void drawShape() const; void setFromShadowController(const ShadowController*); void setToShadowController(const ShadowController*); void setFromWidth(f32); void setToWidth(f32); /* 0x1C */ const ShadowController* mFromShadowController; /* 0x20 */ const ShadowController* mToShadowController; /* 0x24 */ f32 mFromWidth; /* 0x28 */ f32 mToWidth; };