#pragma once #include "Game/LiveActor/ShadowVolumeDrawer.hpp" class J3DModelData; class ShadowVolumeModel : public ShadowVolumeDrawer { public: ShadowVolumeModel(const char*); virtual ~ShadowVolumeModel(); virtual void drawShape() const; void initVolumeModel(const char*); /* 0x1C */ J3DModelData* mModelData; }; inline ShadowVolumeModel::~ShadowVolumeModel() { }