#pragma once #include "Game/LiveActor/ShadowVolumeModel.hpp" class ShadowVolumeSphere : public ShadowVolumeModel { public: ShadowVolumeSphere(); virtual ~ShadowVolumeSphere(); virtual void loadModelDrawMtx() const; virtual bool isDraw() const; void setRadius(f32); /* 0x20 */ f32 mRadius; };