#pragma once #include "Game/Map/ActorAppearSwitchListener.hpp" #include "Game/Map/Air.hpp" #include "Game/Map/BezierRail.hpp" #include "Game/Map/CollisionCategorizedKeeper.hpp" #include "Game/Map/CollisionCode.hpp" #include "Game/Map/CollisionDirector.hpp" #include "Game/Map/CollisionParts.hpp" #include "Game/Map/FileSelectEffect.hpp" #include "Game/Map/FileSelectFunc.hpp" #include "Game/Map/FileSelectIconID.hpp" #include "Game/Map/FileSelector.hpp" #include "Game/Map/GravityDust.hpp" #include "Game/Map/GroundChecker.hpp" #include "Game/Map/GroupSwitchWatcher.hpp" #include "Game/Map/Halo.hpp" #include "Game/Map/HitInfo.hpp" #include "Game/Map/KCollision.hpp" #include "Game/Map/KoopaBattleMapPlate.hpp" #include "Game/Map/KoopaBattleMapStair.hpp" #include "Game/Map/LavaShellTower.hpp" #include "Game/Map/LavaSunPlanet.hpp" #include "Game/Map/LightDataHolder.hpp" #include "Game/Map/LightDirector.hpp" #include "Game/Map/LightFunction.hpp" #include "Game/Map/LightPointCtrl.hpp" #include "Game/Map/LightZoneDataHolder.hpp" #include "Game/Map/NamePosHolder.hpp" #include "Game/Map/OceanRing.hpp" #include "Game/Map/OceanRingBloomDrawer.hpp" #include "Game/Map/OceanRingDrawer.hpp" #include "Game/Map/OceanRingPipe.hpp" #include "Game/Map/PlanetMap.hpp" #include "Game/Map/PlanetMapCreator.hpp" #include "Game/Map/PlanetMapWithoutHighModel.hpp" #include "Game/Map/QuakeEffectGenerator.hpp" #include "Game/Map/RaceManager.hpp" #include "Game/Map/RaceRail.hpp" #include "Game/Map/RailGraph.hpp" #include "Game/Map/RailGraphEdge.hpp" #include "Game/Map/RailGraphIter.hpp" #include "Game/Map/RailGraphNode.hpp" #include "Game/Map/RailPart.hpp" #include "Game/Map/ScenarioSelectStar.hpp" #include "Game/Map/SeaGull.hpp" #include "Game/Map/Sky.hpp" #include "Game/Map/SleepController.hpp" #include "Game/Map/SleepControllerHolder.hpp" #include "Game/Map/SpaceInner.hpp" #include "Game/Map/SphereSelector.hpp" #include "Game/Map/StageSwitch.hpp" #include "Game/Map/SunshadeMapHolder.hpp" #include "Game/Map/SunshadeMapParts.hpp" #include "Game/Map/SwitchSynchronizer.hpp" #include "Game/Map/SwitchWatcher.hpp" #include "Game/Map/SwitchWatcherHolder.hpp" #include "Game/Map/TimerSwitch.hpp" #include "Game/Map/WaterAreaHolder.hpp" #include "Game/Map/WaterInfo.hpp" #include "Game/Map/WaterPoint.hpp" #include "Game/Map/WaterRoad.hpp"