#pragma once #include "Game/LiveActor/LiveActor.hpp" class FileSelectCameraController : public LiveActor { public: /// @brief Creates a new `FileSelectCameraController`. /// @param pName A pointer to the null-terminated name of the object. FileSelectCameraController(const char* pName); virtual void init(const JMapInfoIter& rIter); virtual void appear(); virtual void kill(); virtual void control(); void goToFarPoint(); void goToNearPoint(const TVec3f&); bool isAtFarPoint() const; bool isAtNearPoint() const; bool isToOrAtFarPoint() const; bool isToOrAtNearPoint() const; void exeTitle(); void exeMoveToFarPoint(); void exeFarPoint(); void exeMoveToNearPoint(); void exeNearPoint(); private: /* 0x8C */ TVec3f mNearTarget; /* 0x98 */ TVec3f mPrevNearTarget; /* 0xA4 */ TVec3f mWPoint; /* 0xB0 */ TVec3f mPrevWPoint; /* 0xBC */ f32 mFovy; /* 0xC0 */ f32 mPrevFovy; /* 0xC4 */ TVec3f mUpVec; };