#pragma once #include "Game/LiveActor/LiveActor.hpp" class FileSelectEffect : public LiveActor { public: /// @brief Creates a new `FileSelectEffect`. /// @param pName A pointer to the null-terminated name of the object. FileSelectEffect(const char* pName = "\x91\x49\x91\xf0\x8e\x9e\x83\x47\x83\x74\x83\x46\x83\x4e\x83\x67"); virtual void init(const JMapInfoIter&); virtual void appear(); virtual void calcAndSetBaseMtx(); void disappear(); void exeAppear(); void exeWait(); void exeDisappear(); /* 0x8C */ f32 mEffectFrame; };