#pragma once #include "Game/LiveActor/LiveActor.hpp" class FileSelectModel : public LiveActor { public: FileSelectModel(const char*, MtxPtr, const char*); virtual void calcAnim(); virtual void calcAndSetBaseMtx(); void open(); void blinkOnce(); void close(); void blink(); bool isOpen() const; void emitOpen(); void emitVanish(); void emitCopy(); void emitCompleteEffect(); void deleteCompleteEffect(); void exeOpen(); void exeBlinkOnce(); void exeClose(); void exeBlink(); MtxPtr _8C; };