#pragma once #include "Game/LiveActor/LiveActor.hpp" #include class KoopaBattleMapCoinPlate : public LiveActor { public: KoopaBattleMapCoinPlate(const char*); virtual ~KoopaBattleMapCoinPlate(); virtual void init(const JMapInfoIter&); virtual void calcAndSetBaseMtx(); virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*); private: /* 0x8C */ TPos3f mBaseMtx; };