#pragma once #include "Game/LiveActor/LiveActor.hpp" #include class KoopaBattleMapDamagePlate : public LiveActor { public: KoopaBattleMapDamagePlate(const char*); virtual ~KoopaBattleMapDamagePlate(); virtual void init(const JMapInfoIter&); virtual void calcAndSetBaseMtx(); virtual void attackSensor(HitSensor*, HitSensor*); virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*); void exeWait(); void exeBreak(); void exeRecover(); /* 0x8C */ TPos3f mBaseMtx; };