#pragma once #include "Game/LiveActor/LiveActor.hpp" #include class KoopaBattleMapPlate : public LiveActor { public: KoopaBattleMapPlate(const char* pName); virtual ~KoopaBattleMapPlate(); virtual void init(const JMapInfoIter& rIter); virtual void calcAndSetBaseMtx(); bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver); private: /* 0x8C */ TPos3f _8C; };