#pragma once #include "Game/MapObj/MapObjActor.hpp" class LavaShellTower : public MapObjActor { public: /// @brief Creates a new `LavaShellTower`. /// @param pName A pointer to the null-terminated name of the object. LavaShellTower(const char* pName); virtual void init(const JMapInfoIter&); virtual void initCaseUseSwitchB(const MapObjActorInitInfo&) {}; void exeWait(); void exeDemo(); void exeDone(); };