#pragma once #include "Game/LiveActor/LiveActor.hpp" class OceanRingPipe; class JUTTexture; class OceanRingPipeInside : public LiveActor { public: OceanRingPipeInside(const OceanRingPipe*); virtual ~OceanRingPipeInside(); virtual void init(const JMapInfoIter&); virtual void movement(); virtual void draw() const; void initDisplayList(); void loadMaterial() const; void sendGD() const; const OceanRingPipe* mRingPipe; // 0x8C f32 mTexU0; // 0x90 f32 mTexV0; // 0x94 f32 mTexU1; // 0x98 f32 mTexV1; // 0x9C JUTTexture* mWaterPipeInsideTex; // 0xA0 u32 mDispListLength; // 0xA4 u8* mDispList; // 0xA8 };