#pragma once #include "Game/LiveActor/LiveActor.hpp" class TimerSwitch : public LiveActor { public: /// @brief Creates a new `TimerSwitch`. /// @param pName A pointer to the null-terminated name of the object. TimerSwitch(const char* pName); virtual void init(const JMapInfoIter&); virtual void control(); /* 0x8C */ s32 mTimeLimit; /* 0x90 */ s32 mTimeLeft; };