#pragma once #include "Game/MapObj/AirBubble.hpp" #include "Game/MapObj/AirBubbleGenerator.hpp" #include "Game/MapObj/AirBubbleHolder.hpp" #include "Game/MapObj/AnmModelObj.hpp" #include "Game/MapObj/ArrowSwitch.hpp" #include "Game/MapObj/ArrowSwitchMulti.hpp" #include "Game/MapObj/ArrowSwitchMultiHolder.hpp" #include "Game/MapObj/AssemblyBlock.hpp" #include "Game/MapObj/AstroCore.hpp" #include "Game/MapObj/AstroCountDownPlate.hpp" // #include "Game/MapObj/AstroDemoFunction.hpp" #include "Game/MapObj/AssemblyBlock.hpp" #include "Game/MapObj/AstroDome.hpp" #include "Game/MapObj/AstroDomeAsteroid.hpp" #include "Game/MapObj/AstroDomeBlueStar.hpp" #include "Game/MapObj/AstroDomeCameraController.hpp" #include "Game/MapObj/AstroDomeComet.hpp" #include "Game/MapObj/AstroDomeDemoAstroGalaxy.hpp" #include "Game/MapObj/AstroDomeGalaxySelector.hpp" #include "Game/MapObj/AstroDomeOrbit.hpp" #include "Game/MapObj/AstroDomeSky.hpp" #include "Game/MapObj/AstroMapBoard.hpp" #include "Game/MapObj/AstroMapObj.hpp" #include "Game/MapObj/AstroMapObjFunction.hpp" #include "Game/MapObj/AstroOverlookObj.hpp" #include "Game/MapObj/BallOpener.hpp" #include "Game/MapObj/BallRail.hpp" #include "Game/MapObj/Banekiti.hpp" #include "Game/MapObj/BattleShipElevator.hpp" #include "Game/MapObj/BeamGoRoundPlanet.hpp" #include "Game/MapObj/BeeFlowerHover.hpp" #include "Game/MapObj/BenefitItemInvincible.hpp" #include "Game/MapObj/BenefitItemLifeUp.hpp" #include "Game/MapObj/BenefitItemObj.hpp" #include "Game/MapObj/BenefitItemOneUp.hpp" #include "Game/MapObj/BigBubbleDrawer.hpp" #include "Game/MapObj/BigBubbleHolder.hpp" #include "Game/MapObj/BigBubbleMoveLimitter.hpp" #include "Game/MapObj/BigFan.hpp" #include "Game/MapObj/BigFanHolder.hpp" #include "Game/MapObj/BlackHole.hpp" #include "Game/MapObj/BlueChip.hpp" #include "Game/MapObj/BreakableCage.hpp" #include "Game/MapObj/BrightObj.hpp" #include "Game/MapObj/BumpAppearPlanet.hpp" #include "Game/MapObj/Candlestand.hpp" #include "Game/MapObj/CannonFortressBreakStep.hpp" #include "Game/MapObj/CapsuleCage.hpp" #include "Game/MapObj/ChipBase.hpp" #include "Game/MapObj/ChipCounter.hpp" #include "Game/MapObj/ChipGroup.hpp" #include "Game/MapObj/ChipHolder.hpp" #include "Game/MapObj/ChooChooTrain.hpp" #include "Game/MapObj/CircleCoinGroup.hpp" #include "Game/MapObj/ClipArea.hpp" #include "Game/MapObj/ClipAreaDrop.hpp" #include "Game/MapObj/ClipAreaDropLaser.hpp" #include "Game/MapObj/ClipAreaHolder.hpp" #include "Game/MapObj/ClipAreaMovable.hpp" #include "Game/MapObj/ClipAreaShape.hpp" #include "Game/MapObj/ClipFieldFillDraw.hpp" #include "Game/MapObj/ClipFieldMapParts.hpp" #include "Game/MapObj/ClipFieldSwitch.hpp" #include "Game/MapObj/CocoNut.hpp" #include "Game/MapObj/CoconutTree.hpp" #include "Game/MapObj/Coin.hpp" #include "Game/MapObj/CoinBox.hpp" #include "Game/MapObj/CoinGroup.hpp" #include "Game/MapObj/CoinHolder.hpp" #include "Game/MapObj/CoinReplica.hpp" #include "Game/MapObj/CoinRotater.hpp" #include "Game/MapObj/CoinSpot.hpp" #include "Game/MapObj/CollapsePlane.hpp" #include "Game/MapObj/CollectCounter.hpp" #include "Game/MapObj/CollisionBlocker.hpp" #include "Game/MapObj/CrystalCage.hpp" #include "Game/MapObj/CrystalCageMoving.hpp" #include "Game/MapObj/CrystalSwitch.hpp" #include "Game/MapObj/CutBushModelObj.hpp" #include "Game/MapObj/DashRing.hpp" #include "Game/MapObj/DeadLeaves.hpp" #include "Game/MapObj/DesertMovingLand.hpp" #include "Game/MapObj/DummyDisplayModel.hpp" #include "Game/MapObj/DynamicCollisionObj.hpp" #include "Game/MapObj/EarthenPipe.hpp" #include "Game/MapObj/ExterminationChecker.hpp" #include "Game/MapObj/FallOutFieldDraw.hpp" #include "Game/MapObj/FallingSmallRock.hpp" #include "Game/MapObj/FireBar.hpp" #include "Game/MapObj/FirePressure.hpp" #include "Game/MapObj/FirePressureBullet.hpp" #include "Game/MapObj/FirePressureBulletHolder.hpp" #include "Game/MapObj/FirePressureRadiate.hpp" #include "Game/MapObj/FlameGun.hpp" #include "Game/MapObj/FlexibleSphere.hpp" #include "Game/MapObj/FlipPanel.hpp" #include "Game/MapObj/FloaterFloatingForce.hpp" #include "Game/MapObj/FloaterFloatingForceTypeNormal.hpp" #include "Game/MapObj/FloaterFunction.hpp" #include "Game/MapObj/Fountain.hpp" #include "Game/MapObj/FountainBig.hpp" #include "Game/MapObj/GCapture.hpp" #include "Game/MapObj/GCaptureRibbon.hpp" #include "Game/MapObj/GeneralMapParts.hpp" #include "Game/MapObj/GreenCaterpillarBig.hpp" #include "Game/MapObj/HatchWaterPlanet.hpp" #include "Game/MapObj/HeavensDoorDemoObj.hpp" #include "Game/MapObj/HipDropMoveObj.hpp" #include "Game/MapObj/HipDropRock.hpp" #include "Game/MapObj/HipDropSwitch.hpp" #include "Game/MapObj/IceStep.hpp" #include "Game/MapObj/InvisiblePolygonObj.hpp" #include "Game/MapObj/InvisiblePolygonObjGCapture.hpp" #include "Game/MapObj/ItemAppearStone.hpp" #include "Game/MapObj/ItemBlock.hpp" #include "Game/MapObj/JetTurtle.hpp" #include "Game/MapObj/KeySwitch.hpp" #include "Game/MapObj/KillerGunnerSingle.hpp" #include "Game/MapObj/LargeChain.hpp" #include "Game/MapObj/LargeChainParts.hpp" #include "Game/MapObj/LavaBallRisingPlanetLava.hpp" #include "Game/MapObj/LavaGalaxyParts.hpp" #include "Game/MapObj/LavaHomeVolcanoFlow.hpp" #include "Game/MapObj/LavaJamboSunPlanet.hpp" #include "Game/MapObj/LavaSteam.hpp" #include "Game/MapObj/LotusLeaf.hpp" #include "Game/MapObj/MagicBell.hpp" #include "Game/MapObj/ManholeCover.hpp" #include "Game/MapObj/MapObjActor.hpp" #include "Game/MapObj/MapObjActorInitInfo.hpp" #include "Game/MapObj/MapObjConnector.hpp" #include "Game/MapObj/MapParts.hpp" #include "Game/MapObj/MapPartsAppearController.hpp" #include "Game/MapObj/MapPartsBreaker.hpp" #include "Game/MapObj/MapPartsFloatingForce.hpp" #include "Game/MapObj/MapPartsFunction.hpp" #include "Game/MapObj/MapPartsRailGuideDrawer.hpp" #include "Game/MapObj/MapPartsRailGuideHolder.hpp" #include "Game/MapObj/MapPartsRailGuidePoint.hpp" #include "Game/MapObj/MapPartsRailMover.hpp" #include "Game/MapObj/MapPartsRailPointPassChecker.hpp" #include "Game/MapObj/MapPartsRailPosture.hpp" #include "Game/MapObj/MapPartsRailRotator.hpp" #include "Game/MapObj/MapPartsRotator.hpp" #include "Game/MapObj/MarblePlanet.hpp" #include "Game/MapObj/MarioLauncherAttractor.hpp" #include "Game/MapObj/MechaKoopaPartsArm.hpp" #include "Game/MapObj/MechaKoopaPartsHead.hpp" #include "Game/MapObj/MercatorFixParts.hpp" #include "Game/MapObj/MercatorRailMoveParts.hpp" #include "Game/MapObj/MercatorRotateParts.hpp" #include "Game/MapObj/MeteoContainer.hpp" #include "Game/MapObj/MiniatureGalaxy.hpp" #include "Game/MapObj/MiniatureGalaxyHolder.hpp" #include "Game/MapObj/NeedlePlant.hpp" #include "Game/MapObj/NormalMapBase.hpp" #include "Game/MapObj/NormalMapTestObj.hpp" #include "Game/MapObj/Note.hpp" #include "Game/MapObj/NoteFairy.hpp" #include "Game/MapObj/PTimerSwitch.hpp" #include "Game/MapObj/PalmIsland.hpp" #include "Game/MapObj/PeachCastleGardenPlanet.hpp" #include "Game/MapObj/PhantomShipBridge.hpp" #include "Game/MapObj/PicketSwitch.hpp" #include "Game/MapObj/PowerStar.hpp" #include "Game/MapObj/PowerStarAppearPoint.hpp" #include "Game/MapObj/PowerStarHolder.hpp" #include "Game/MapObj/PressureBase.hpp" #include "Game/MapObj/PrizeRing.hpp" #include "Game/MapObj/PunchingKinoko.hpp" #include "Game/MapObj/PurpleCoinHolder.hpp" #include "Game/MapObj/PurpleCoinStarter.hpp" #include "Game/MapObj/QuestionBoxGalleryObj.hpp" #include "Game/MapObj/RailBlock.hpp" #include "Game/MapObj/RailCoin.hpp" #include "Game/MapObj/RailMoveObj.hpp" #include "Game/MapObj/RainCloud.hpp" #include "Game/MapObj/ReverseGravityRoomPlanet.hpp" #include "Game/MapObj/RevolvingWay.hpp" #include "Game/MapObj/Rock.hpp" #include "Game/MapObj/RockCreator.hpp" #include "Game/MapObj/RosettaChair.hpp" #include "Game/MapObj/RosettaPictureBook.hpp" #include "Game/MapObj/RotateMoveObj.hpp" #include "Game/MapObj/SandCapsuleInsidePlanet.hpp" #include "Game/MapObj/SandUpDownTriRock.hpp" #include "Game/MapObj/ScrewSwitch.hpp" #include "Game/MapObj/SeaBottomTriplePropeller.hpp" #include "Game/MapObj/ShootingStar.hpp" #include "Game/MapObj/SimpleClipPartsObj.hpp" #include "Game/MapObj/SimpleFloaterObj.hpp" #include "Game/MapObj/SimpleMapObj.hpp" #include "Game/MapObj/SimpleNormalMapObj.hpp" #include "Game/MapObj/SimpleTimerObj.hpp" #include "Game/MapObj/SnowCapsulePlanet.hpp" #include "Game/MapObj/SnowMan.hpp" #include "Game/MapObj/SnowplowSwitch.hpp" #include "Game/MapObj/SoundEmitter.hpp" #include "Game/MapObj/SpaceMine.hpp" #include "Game/MapObj/SphereRailDash.hpp" #include "Game/MapObj/SpiderCoin.hpp" #include "Game/MapObj/SpiderMapBlock.hpp" #include "Game/MapObj/SpiderThread.hpp" #include "Game/MapObj/SpinDriver.hpp" #include "Game/MapObj/SpinDriverCamera.hpp" #include "Game/MapObj/SpinDriverOperateRing.hpp" #include "Game/MapObj/SpinDriverPathDrawer.hpp" #include "Game/MapObj/SpinDriverShootPath.hpp" #include "Game/MapObj/SpinDriverUtil.hpp" #include "Game/MapObj/SpinLeverSwitch.hpp" #include "Game/MapObj/SpinningBox.hpp" #include "Game/MapObj/StageEffectDataTable.hpp" #include "Game/MapObj/StarPiece.hpp" #include "Game/MapObj/StarPieceDirector.hpp" #include "Game/MapObj/StarPieceFollowGroup.hpp" #include "Game/MapObj/StarPieceGroup.hpp" #include "Game/MapObj/StarPieceSpot.hpp" #include "Game/MapObj/SubmarineVolcanoBigColumn.hpp" #include "Game/MapObj/Sun.hpp" #include "Game/MapObj/SuperSpinDriver.hpp" #include "Game/MapObj/SurprisedGalaxy.hpp" #include "Game/MapObj/Swinger.hpp" #include "Game/MapObj/SwitchBox.hpp" #include "Game/MapObj/TimeAppearObj.hpp" #include "Game/MapObj/TransparentWall.hpp" #include "Game/MapObj/TreasureBoxCracked.hpp" #include "Game/MapObj/TreasureSpot.hpp" #include "Game/MapObj/Tsukidashikun.hpp" #include "Game/MapObj/TypicalDoor.hpp" #include "Game/MapObj/UFOBase.hpp" #include "Game/MapObj/UFOKinoko.hpp" #include "Game/MapObj/ValveSwitch.hpp" #include "Game/MapObj/WarpPod.hpp" #include "Game/MapObj/WatchTowerRotateStep.hpp" #include "Game/MapObj/WaterLeakPipe.hpp" #include "Game/MapObj/WaterPressureBullet.hpp" #include "Game/MapObj/WaterPressureBulletHolder.hpp" #include "Game/MapObj/WaveFloatingForce.hpp" #include "Game/MapObj/WoodBox.hpp" #include "Game/MapObj/WormEatenPlanet.hpp" #include "Game/MapObj/YellowChip.hpp"