#pragma once #include "Game/MapObj/MapObjActor.hpp" class AstroCore : public MapObjActor { public: AstroCore(const char*); virtual void init(const JMapInfoIter&); virtual void attackSensor(HitSensor*, HitSensor*); virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*); void exeWait(); void exeGrow(); void startDemo(); void startAnimGrow(); void setStateBeforeGrow(); };