#pragma once #include "Game/LiveActor/LiveActor.hpp" class Color8; class AstroDomeOrbit : public LiveActor { public: AstroDomeOrbit(); virtual ~AstroDomeOrbit(); virtual void init(const JMapInfoIter&); virtual void draw() const; void drawBloom() const; void setup(s32); void moveCoord(); void calcGalaxyPos(TVec3f*) const; void initDraw(const Color8&) const; void drawCelling(f32, bool, f32) const; void drawSide(f32, bool, f32) const; f32 calcRepeatedRotateCoord(f32) const; /* 0x8C */ f32 mOrbitRadius; /* 0x90 */ f32 mAngle; };