#pragma once #include "Game/MapObj/BenefitItemObj.hpp" class BenefitItemInvincible : public BenefitItemObj { public: BenefitItemInvincible(const char*); virtual ~BenefitItemInvincible(); virtual void init(const JMapInfoIter&); virtual void appearThrowUp(); virtual void initModelAndEfx(); virtual void exeCatch(); virtual void runBck(const char*); virtual void runEfx(const char*); virtual void stopEfx(const char*); virtual void initEscape(); virtual void doEscape(); /* 0x13C */ TVec3f mUpAxis; /* 0x148 */ TVec3f mFwdAxis; };