#pragma once #include "Game/MapObj/CoinGroup.hpp" class CircleCoinGroup : public CoinGroup { public: CircleCoinGroup(const char*); virtual ~CircleCoinGroup(); virtual void initCoinArray(const JMapInfoIter&); virtual void placementCoin(); virtual const char* getCoinName() const; f32 mCoinRadius; // 0xA0 }; namespace MR { NameObj* createCircleCoinGroup(const char*); NameObj* createCirclePurpleCoinGroup(const char*); }; // namespace MR