#pragma once #include "Game/MapObj/ClipArea.hpp" class ClipAreaShapeSphere; class ClipAreaDrop : public ClipArea { public: /// @brief Creates a new `ClipArea`. /// @param pName A pointer to the null-terminated name of the object. ClipAreaDrop(const char* pName); virtual void init(const JMapInfoIter& rIter); virtual void appear(); virtual void control(); void setBaseSize(f32); void exeWait(); /* 0xC0 */ ClipAreaShapeSphere* mShapeSphere; /* 0xC4 */ f32 mBaseSize; };