#pragma once #include "Game/MapObj/GeneralMapParts.hpp" class ClipFieldMapParts : public GeneralMapParts { public: /// @brief Creates a new `ClipFieldMapParts`. /// @param pName A pointer to the null-terminated name of the object. ClipFieldMapParts(const char* pName); virtual ~ClipFieldMapParts(); virtual void init(const JMapInfoIter& rIter); virtual void control(); virtual void connectToScene(); };