#pragma once #include "Game/NameObj/NameObj.hpp" #include class CoinRotater : public NameObj { public: CoinRotater(const char*); virtual void movement(); /* 0x0C */ f32 _C; /* 0x10 */ f32 _10; /* 0x14 */ f32 _14; /* 0x18 */ TMtx34f mRotateYMtx; /* 0x48 */ TMtx34f mHiSpeedRotateYMtx; /* 0x78 */ TMtx34f mWaterRotateMtx; }; namespace MR { void createCoinRotater(); TMtx34f& getCoinRotateYMatrix(); TMtx34f& getCoinHiSpeedRotateYMatrix(); TMtx34f& getCoinInWaterRotateYMatrix(); }; // namespace MR