#pragma once #include "Game/LiveActor/LiveActor.hpp" class CoinSpot : public LiveActor { public: CoinSpot(const char*); virtual void init(const JMapInfoIter&); virtual void attackSensor(HitSensor*, HitSensor*); void initSensor(); void exeWait(); void exeIsInTornado(); /* 0x8C */ s32 _8C; /* 0x8C */ bool mIsInTornado; /* 0x8C */ s32 _94; /* 0x8C */ s32 _98; };