#pragma once #include "Game/LiveActor/Nerve.hpp" #include "Game/Screen/LayoutActor.hpp" #include class CollectCounter : public LayoutActor { public: CollectCounter(const char*); virtual ~CollectCounter(); virtual void init(const JMapInfoIter&); virtual void control(); void exeHide(); void exeShow(); void setCount(s32); bool tryEndShow(); void setPosition(); TVec2f mFollowPosition; // 0x20 };