#pragma once #include "Game/LiveActor/LiveActor.hpp" class CollisionBlocker : public LiveActor { public: /// @brief Creates a new `CollisionBlocker`. /// @param pName A pointer to the null-terminated name of the object. CollisionBlocker(const char* pName); virtual void init(const JMapInfoIter& rIter); virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver); void forceBreak(); };