#pragma once #include "Game/LiveActor/LiveActor.hpp" class CutBushModelObj : public LiveActor { public: CutBushModelObj(const char*, const char*, bool, MtxPtr); virtual ~CutBushModelObj(); virtual void init(const JMapInfoIter&); virtual void initAfterPlacement(); virtual void calcAndSetBaseMtx(); /* 0x8C */ MtxPtr mMtx; };