#pragma once #include "Game/LiveActor/LiveActor.hpp" class FallDownBridge : public LiveActor { public: FallDownBridge(const char*); virtual void init(const JMapInfoIter&); virtual void control(); virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*); virtual void calcAndSetBaseMtx(); void exeWait(); void exeQuake(); /* 0x8C */ TVec3f _8C; /* 0x98 */ f32 _98; /* 0x9C */ f32 _9C; /* 0xA0 */ f32 _A0; /* 0xA4 */ f32 _A4; /* 0xA8 */ bool _A8; };