#pragma once #include "Game/NameObj/NameObj.hpp" class FallOutFieldDraw : public NameObj { public: /// @brief Creates a new `FallOutFieldDraw`. /// @param pName A pointer to the null-terminated name of the object. FallOutFieldDraw(const char* pName); virtual void init(const JMapInfoIter&); virtual void draw() const; void setUpFillScreen() const; void setUpEdgeAndClearAlpha() const; void activate(); void deactivate(); /* 0x0C */ bool _C; }; namespace MR { NameObj* createFallOutFieldDraw(const char*); }; // namespace MR