#pragma once #include "Game/MapObj/PressureBase.hpp" class FirePressure : public PressureBase { public: FirePressure(const char*); virtual ~FirePressure(); virtual void init(const JMapInfoIter&); virtual void initBullet(const JMapInfoIter&); virtual bool shotBullet(f32); void calcGunPointFromCannon(TPos3f*); bool mDisableCollsion; // 0x8D };