#pragma once #include "Game/LiveActor/LiveActor.hpp" #include class FirePressureBullet : public LiveActor { public: FirePressureBullet(const char*); virtual ~FirePressureBullet(); virtual void init(const JMapInfoIter&); virtual void kill(); virtual void calcAndSetBaseMtx(); virtual void attackSensor(HitSensor*, HitSensor*); void shotFireBullet(LiveActor*, const TPos3f&, const f32&, bool, bool); void exeFly(); bool isCrash() const; TVec3f _8C; LiveActor* mFirePressure; // 0x98 f32 _9C; bool _A0; bool _A1; };