#pragma once #include "Game/MapObj/MapPartsFunction.hpp" #include class FloaterFloatingForce : public MapPartsFunction { public: FloaterFloatingForce(LiveActor*, const char*); virtual ~FloaterFloatingForce(); virtual void init(const JMapInfoIter&); virtual void start(); virtual void updateHostTrans(TVec3f*) const NO_INLINE { } virtual void updateHostVelocity(TVec3f*) const { } virtual const TVec3f& getCurrentVelocity() const { return TVec3f(0.0f, 0.0f, 0.0f); } /* 0x18 */ const char* _18; /* 0x1C */ TVec3f _1C; /* 0x28 */ TVec3f _28; /* 0x34 */ f32 mMoveConditionType; };