#pragma once #include "Game/LiveActor/LiveActor.hpp" class IceStep : public LiveActor { public: IceStep(const char*); virtual ~IceStep(); virtual void init(const JMapInfoIter&); virtual void control(); virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*); virtual bool receiveMsgEnemyAttack(u32, HitSensor*, HitSensor*); void setOn(u32, const TVec3f&, const TVec3f&); void destroy(); void doHit(); void exeWait(); void exeHit(); /* 0x8C */ Mtx _8C; /* 0xBC */ u16 mTimer; };