#pragma once #include "Game/LiveActor/LiveActor.hpp" #include class InvisiblePolygonObj : public LiveActor { public: InvisiblePolygonObj(const char*); virtual ~InvisiblePolygonObj(); virtual void init(const JMapInfoIter&); virtual MtxPtr getBaseMtx() const { return (MtxPtr)&mBaseMtx; } void initBaseMtx(); void initCollision(const JMapInfoIter&); TMtx34f mBaseMtx; };