#pragma once #include "Game/LiveActor/LiveActor.hpp" class LargeChainParts; class LargeChain : public LiveActor { public: LargeChain(const char*); virtual void init(const JMapInfoIter&); virtual void makeActorAppeared(); virtual void makeActorDead(); void exeWait(); void exeBreak(); void createChainParts(); void invalidateClippingAllChainParts(); /* 0x8C */ LargeChainParts* _8C; /* 0x90 */ LargeChainParts* _90; /* 0x94 */ LargeChainParts* mChainArray; /* 0x98 */ u32 mChainCount; };