#pragma once #include "Game/MapObj/AnmModelObj.hpp" class LavaBreakColumn : public AnmModelSwitchMoveEndKill { public: LavaBreakColumn(const char*); virtual void init(const JMapInfoIter&); virtual void makeActorAppeared(); virtual void control(); /* 0xD0 */ TVec3f mEffectPos; /* 0xDC */ bool mIsPillarFallen; };