#pragma once #include class Nerve; class MapObjActorInitInfo { public: MapObjActorInitInfo(); void setupHioNode(const char*); void setupDefaultPos(); void setupModelName(const char*); void setupConnectToScene(); void setupBinder(f32, f32); void setupEffect(const char*); void setupSound(s32); void setupSoundPos(TVec3f*); void setupNoAppearRiddleSE(); void setupHitSensor(); void setupHitSensorCallBack(); void setupHitSensorParam(u16, f32, const TVec3f&); void setupNerve(const Nerve*); void setupShadow(const char*); void setupGroupClipping(s32); void setupClippingRadius(f32); void setupFarClipping(f32); void setupProjmapMtx(bool); void setupRailMover(); void setupRotator(); void setupRailRotator(); void setupSeesaw1AxisRotator(const char*, f32); void setupRailPosture(); void setupBaseMtxFollowTarget(); void setupAffectedScale(); void setupSeAppear(); void setupMirrorReflection(bool); void setupPrepareChangeDummyTexture(const char*); void setupNoUseLodCtrl(); /* 0x00 */ bool mSetDefaultPosition; /* 0x01 */ bool mConnectToScene; /* 0x02 */ bool mInitBinder; /* 0x03 */ bool mHasEffect; /* 0x04 */ bool mHasSensors; /* 0x05 */ bool mHasShadows; /* 0x06 */ bool mCalcGravity; /* 0x07 */ bool mUseProjectMapMtx; /* 0x08 */ bool mInitFur; /* 0x09 */ bool mHasRailMover; /* 0x0A */ bool mHasRotator; /* 0x0B */ bool mHasRailRotator; /* 0x0C */ bool _C; /* 0x0D */ bool _D; /* 0x0E */ bool mUseRailPosture; /* 0x0F */ bool mUseBaseMtxFollowTarget; /* 0x10 */ bool mIsAffectedByScale; /* 0x11 */ bool mUseMirrorReflection; /* 0x12 */ bool _12; /* 0x13 */ bool _13; /* 0x14 */ const char* mModelName; /* 0x18 */ const char* mHioNode; /* 0x1C */ u16 _1C; /* 0x20 */ f32 mSensorRadius; /* 0x24 */ TVec3f mSensorPosition; /* 0x30 */ bool mHasHitSensorCB; /* 0x31 */ u8 _31; /* 0x32 */ u8 _32; /* 0x33 */ u8 _33; /* 0x34 */ f32 mBinderRadius; /* 0x38 */ f32 mBinderCenterY; /* 0x3C */ const char* mEffectName; /* 0x40 */ s32 mSound; /* 0x44 */ TVec3f* mSoundPos; /* 0x48 */ bool _48; /* 0x4C */ const Nerve* mNerve; /* 0x50 */ s32 mGroupClipping; /* 0x54 */ f32 mClippingRadius; /* 0x58 */ f32 mFarClipping; /* 0x5C */ s32 _5C; /* 0x60 */ s32 mColorChangeArg; // Obj_arg0 /* 0x64 */ s32 mTextureChangeArg; // Obj_arg1 /* 0x68 */ bool mIsAppearRiddleSE; /* 0x6C */ const char* mSeesaw1AxisRotatorName; /* 0x70 */ f32 mSeesaw1AxisRotatorRadius; /* 0x74 */ bool _74; /* 0x78 */ const char* mShadowName; /* 0x7C */ f32 mShadowLength; // Obj_arg2 /* 0x80 */ const char* _80; /* 0x84 */ const char* mDummyChangeTexture; /* 0x88 */ u32 _88; /* 0x8C */ bool _8C; /* 0x8D */ bool mNoUseLOD; };