#pragma once #include "Game/LiveActor/LiveActor.hpp" #include class MapObjConnector { public: MapObjConnector(LiveActor*); bool attachToUnder(); bool attachToBack(); bool attach(const TVec3f&); void connect(); void connect(LiveActor*); /* 0x0 */ LiveActor* mHost; /* 0x4 */ CollisionParts* mParts; /* 0x8 */ TMtx34f _8; };