#pragma once #include "Game/LiveActor/LiveActor.hpp" class MapParts : public LiveActor { public: MapParts(const char*); virtual ~MapParts() {}; virtual void init(const JMapInfoIter&); virtual void appear(); virtual s32 getSensorNumMax() const; virtual void connectToScene(); static s32 getMoveStartSignalTime(); void initModelAndCollision(const JMapInfoIter&); TVec3f _8C; };