#pragma once #include "Game/MapObj/MapPartsFunction.hpp" #include class MapPartsRailPosture : public MapPartsFunction { public: MapPartsRailPosture(LiveActor*); virtual ~MapPartsRailPosture(); virtual void init(const JMapInfoIter&); virtual bool isWorking() const; virtual void start(); virtual void end(); bool isPostureTypeRailDirRailUseShadowGravity() const; void exeDoNothing(); void exeMove(); TPos3f _18; s32 mMovePosture; // 0x48 };