#pragma once #include "Game/LiveActor/LiveActor.hpp" class FloaterFloatingForceTypeSpring; class PhantomShipBoxFloater : public LiveActor { public: PhantomShipBoxFloater(const char*); virtual ~PhantomShipBoxFloater(); virtual void init(const JMapInfoIter&); virtual void control(); f32 getCurrentSinkDepth() const; void exeWait(); void exeMove(); void exeMoveUnderWater(); void playRippleSe(); /* 0x8C */ FloaterFloatingForceTypeSpring* mFloatingForce; /* 0x90 */ const char* mObjectName; /* 0x94 */ TVec3f mFloaterOffset; /* 0xA0 */ s32 mRippleSeCounter; };