#pragma once #include "Game/LiveActor/LiveActor.hpp" class PhantomShipBridge : public LiveActor { public: PhantomShipBridge(const char*); virtual void init(const JMapInfoIter&); virtual void calcAnim(); void startMoveA(); void startMoveB(); void setStateMoveA(); void exeMoveA(); void exeMoveB(); void exeWait(); CollisionParts* _8C; s32 mIsNutShipBridge; // 0x90 };